(Cycles is one of the Blender rendering engines). Note for those, who will examine the contents of the Blender file that accompanies this post: I am using the Cycles renderer to create this one and the future pictures. Each new texture that I will apply will make it more realistic. (Every painter will tell you, that everything on the picture depends on the light: many details would look quite different in the indoor lights and their soft shadows).Īs you can see, I decided to start this work with an ideal, smooth and shiny material. In this case there is an outdoor scene, full of the sunlight. Otherwise the final result may not look as you want. Do not worry, this is just the first approximation! The principle is that you should work with the materials in the final environment. Of course, the propeller of this aircraft is static, and there is nothing in the cockpit and under the engine cowling. I applied the preliminary shiny (duralumin) material You can see the initial results below (Figure 68‑1): Figure 68-1 The model, placed “in the air”. I imported the environment ( World) and the material settings from my previous model (the P-40). However, before I begin this work, I had to put my model into more “natural” surroundings. I use it for recreating all of the minor details that are visible on the aircraft skin. In this and the next post I will describe my work on the first of the textures required for the SBD Dauntless model.
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